NVIDIA Explains How ‘Cyberpunk’ Short Film Was Created [Video]

NVIDIA Studio’s guest this week was JSFILMZ, the creator of the short film Cyberpunk. So how did JSFILMZ bring the Cyberpunk project to life?

NVIDIA Studio’s weekly creative content series features artwork by featured designers, along with their creative tips and tricks. Moreover NVIDIA Studio The aim is to demonstrate how technology accelerates creative workflows. In this context; NVIDIA Studio’s guest this week is 3D designer using the alias JSFILMZ jae Solina it happened. Demonstrating the unique 3D creative workflow in the making of the Cyberpunk short film, a mysterious tale of a tense exchange between two secret people, Solina looks set to impress everyone.

A good movie buff, JSFILMZ is inspired by the innovative generation of film directors Christopher Nolan, David Fincher and George Lucas. inspired. He liked how they combined their technical flair and storytelling skills enriched with exciting plotlines… Cyberpunk short film; Ray-traced lighting, complemented by rich, vibrant colors, and shadows and reflections have succeeded in presenting stunning realism. So what kind of work was behind this movie?

How was the cyberpunk short film made?


Ray-traced light reflects off the edge of the character’s glasses, providing impressive photorealism.

JSFILMZ releases the Omniverse Machinima app and Reallusion iClone ConnectorHe quickly created the movie in just one day, using the NVIDIA Omniverse platform for 3D design coordination and environment simulation. NVIDIA RTX A6000 GPU and GeForce RTX 3070 It was able to switch between systems using the Notebook GPU with ease.

JSFILMZ’s design journey Omniverse MachinimaIn , the scene creation started with placing and moving background objects to design the futuristic cyberpunk restaurant. RTX GPUs powered Omniverse’s built-in RTX renderer to achieve fast, interactive motion within the viewport while preserving photorealistic details. Reducing distracting noise improves the rendering of JSFILMZ’s scenes. without having to wait It caused him to focus on design.

Taking objects from the NVIDIA MDL material library, JSFILMZ achieved the highest realism with every surface, material, and texture. The artist then reallusion filled with human character models downloaded from the content store. Created vocal animation in Reallusion iClone Connector using AccuLips feature. Human speech behavior with every mouth shape to simulatereceived the attributes of those who came before or after them. JSFILMZ uploaded the voiceovers of its actors and the animations were created automatically.


To capture the animations, JSFILMZ is a script that performs movements for both characters. Xsens Awinda back to the starting body-motion-capture suit. Processed, cleaned and exported visual effects data using Xsens software. JSFILMZ has integrated unique walking animations for each character by searching and selecting the perfect animation sequences in the Reallusion player core store. He turned to the iClone Connector to transfer and apply individual motion captures to the characters and completed the animations for the scene. If the last 3D step the lighting set it happened. For tips on how to light up in the Omniverse, you can watch JSFILMZ’s live stream training on Omniverse know-how and lighting technique.

According to JSFILMZ, adding and changing lights is the way to use Machinima. another advantage revealed: the ability to conveniently switch between real-time ray-traced mode for smoother movement in the field of view and interactive path-traced mode for the most accurate, detailed image. Then, powered by NVIDIA GeForce RTX GPUs Omniverse RTX RendererExported ray-traced post-processes using .


Working with multiple 3D applications interconnected by Omniverse makes JSFILMZ hours of countless hours of media creation, downloading, converting file types, reloading and saved me from dealing with more work. JSFILMZ; “It’s crazy that I can do all this at home” said. The next step is to complete the Cyberpunk short film. DaVinci ResolveEditing and color correction steps were performed in .

All of the color grading, video editing and color coverage features implemented by JSFILMZ, The power of your GPU accelerated, allowing for quicker regulations. NVIDIA hardware encoder and decoder made GPU accelerated exporting very fast. And so the Cyberpunk short film ready to watch it has arrived.


3D artists can take advantage of JSFILMZ’s NVIDIA Omniverse tutorial YouTube videos. These videos are a comprehensive overview of the Omniverse platform, sharing the basics from setup and lighting to in-app features like rendering and animation.


JSFILMZ, YouTube in the channel and Udemy teaches 3D design workflows specialized in NVIDIA Omniverse and Unreal Engine 5 through its courses.

Including tips, tricks and more on the Omniverse YouTube channel NVIDIA Omniverse More information can be obtained about For support Omniverse forums to be discovered or to chat with the community Discord server can be joined. Omniverse for up-to-date information twitterInstagram and medium pages can be viewed.

NVIDIA Studio Facebook, twitter and from Instagram followable. Studio YouTube The trainings on the channel can be accessed and To the NVIDIA Studio bulletin You can be notified of updates by subscribing.

By the way; Cyberpunk short film, for which applications are accepted until 27 June. #MadeinMachinima It is also used in the promotion of the competition. Designers with RTX acceleration NVIDIA Studio laptops for a chance to win Omniverse Machinima They need to act out a cinematic short story using the app.

Introducing Cyberpunk

YouTube video

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